NovemberNov 24 Tuesday 09
Nobody wants to go to their computer and read about what you had for breakfast and how it called to mind your boyhood, which morphed into a meditation on the relationship between life and art and, by extension, a metaphor for all social interaction.
NovemberNov 23 Monday 09
I just got the second round of invitations, and should be able to hook people up.
NovemberNov 2 Monday 09
Good DMs take opportunities to create adventures around a single character. And this is awesome.
I'm going to have to recommend this to some of my groups, once we get back into the habit of long campaigns again.
I guess the Monday game started with Tim's character (and the wreckage of his old workplace), but it didn't really stay with him beyond a couple of encounters.
I have a couple of friends who are great, funny, socially awesome people whom I enjoy hanging around with, but if I’m matched against them at a PTQ, their presence suggests they want me to lose in fiery, horrific fashion that shatters my very soul. That’s fine.
OctoberOct 13 Tuesday 09
Like any good geek hobby, board games give you an excellent chance to feel superior to the unwashed masses without actually having to wash.
In one interview, a lucky volunteer arrived with his leg in a plaster cast and described how he had fallen down a flight of stairs. I asked him whether he still felt lucky and he cheerfully explained that he felt luckier than before. As he pointed out, he could have broken his neck.
OctoberOct 9 Friday 09
I know if I ever have [Sphinx of Jwar Isle] in play, I will respond to everything my opponent does by looking at my top card, just because I can.
This is so true.
Our #1 goal is to obtain information about the color balance of the set (which colors are stronger in Limited, etc.). Our #2 goal is to create ratings that are useful for collating the print runs of the set. These two goals are inconsistent with the following, less important goals: a) Gain an understanding of the power level of our set relative to other sets, and b) Have the same card have the same rating in different sets. We therefore decided to abandon those less important goals and we agreed that all ratings should be relative to the current block.
Thus, here is the fundamental definition of our rating: Given that this is the first card you see (of your 75-card sealed deck or first pack, first pick in draft), how happy are you -- on a scale of 0.0 - 5.0 -- to see it? Furthermore, your ratings should be linear (that is, you’d be just as happy with a 3.5 and a 2.5 or with two 3.0’s). Also, to be technically correct, this all assumes that your goal is to win – winning makes you “happy.”
The following elaborations of this scale are merely guidelines, designed to clarify the scale defined above:
5.0: I will always play this card. Period.
4.5: I will almost always play this card, regardless of what else I get.
4.0: I will strongly consider playing this as the only card of its color.
3.5: I feel a strong pull into this card’s color.
3.0: This card makes me want to play this color. (Given that I’m playing that color, I will play this card 100% of the time.)
2.5: Several cards of this power level start to pull me into this color. If playing that color, I essentially always play these. (Given that I’m playing that color, I will play this card 90% of the time.)
2.0: If I’m playing this color, I usually play these. (70%)
1.5: This card will make the cut into the main deck about half the times I play this color. (50%)
1.0: I feel bad when this card is in my main deck. (30%)
0.5: There are situations where I might sideboard this into my deck, but I’ll never start it. (10%)
0.0: I will never put this card into my deck (main deck or after sideboarding). (0%)
Those guidelines break down for artifacts and gold cards – fall back onto the fundamental definition when rating these categories of cards: the happiness scale.
Interesting that Wizards uses a five-star (ish) scale internally.
SeptemberSep 26 Saturday 09

Found the breaking combo! It's four cards, and breaks into extended, but only two colors.
First, of course, you need this card. You also need a white and blue mana source, and two more, potentially colorless. Once you have this card in play, you need to untap it: Unbender Tine. Then you activate for an eon counter, using your blue mana source. Then you untap it with a second Unbender Tine. Then you activate the last ability, doubling it with Rings of Brighthearth.
I'm looking for a better way of doing this, but Rings and Unbender are pretty good on their own, and you can skip the first untap if you aren't worried about an *infinite* number of turns (or if you have another Magosi in your hand).
SeptemberSep 25 Friday 09
If someone opens a “priceless treasure,” they should keep it and enjoy. The truck with the “deadly perils” boxes had a horrific accident, so the only deadly perils this weekend are the traps across the table from you.