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Posted on Aug 20, 2007

Helmets, Hands, and Crocodiles. Oh my!

The helmet model I did took an extremely long time, mainly because i did not know how to approach it in a time-effective manner, as well as having the bad habit of forgetting I had subdivision on while modeling most-way into it. Hard objects are not that enjoyable for me, but I think if I practice even more it will become easier. I did two practices I did (I did a third but never finished, due to bad habits), and decided to post them, if for anything but humour purposes. The first one I did is quite obvious... and while I am embaressed of it, it sure does show what practice can evolve into.

The Hand I extremely enjoyed, as I love anatomy. I believe I have a basis down for the structure but it stills needs work as far as the bone and muscle underneath, which is a little exagerated and inaccurate in my opinion. Still, the palm and upper part of the hand is the best features of the finished model - the fingers though, while passable, I know I could have done a better job on them to make them not as squared and have used edge looping more effectively around the knuckles. The age of the hand seems older then what i originally intended, and i believe that if I was more careful around the wrinkles around the joint, it would make it seem more like normal flesh instead of just something seen as a simple bulge.

For my demo reel creature, I plan on doing an ancient crocodile dinosaur during its evolution from fish to croc. I have found different kinds of dinosaurs during this evolution period, as well as prehistoric fish that i plan on using. I'll post progresses on those as they come.

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© 2007 Jolly

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