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    <title>Manystuff</title>
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    <description><![CDATA[<a href="http://www.manystuff.org/" target="_blank">http://www.manystuff.org/</a>
<a href="http://www.myspace.com/charlottech" target="_blank">http://www.myspace.com/charlottech</a>
<a href="http://www.facebook.com/group.php?gid=7516231417" target="_blank">http://www.facebook.com</a>
<a href="http://www.flickr.com/people/manystuff/" target="_blank">http://www.flickr.com/people/manystuff/</a>
<a href="http://manystuff.over-blog.com/" target="_blank">http://manystuff.over-blog.com/</a>


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      <title>logooo</title>
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      <pubDate>Wed, 27 Jun 2007 11:03:02 -0700</pubDate>
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      <title>Manystuff #0 - More real than fiction</title>
      <link>http://virb.com/manystuff/posts/text/634277</link>
      <description><![CDATA[<a href="http://www.manystuff.org/?p=2158" title="Manystuff #0 - More real than fiction de MANYSTUFF"><img src="http://farm3.static.flickr.com/2312/2474743013_3cbcef4d05.jpg" width="351" height="500" alt="Manystuff #0 - More real than fiction" /></a>


Participants 
Texts: Thierry Chancogne, Etienne Cliquet, Le Club des chevreuils, Catherine Guiral (3N17), Renaud Huberlant (Salut Public), Luna Maurer, Stéphane Mounica, Jérome Rigaud (Electronest), Pierre Schmidt (Electronest), Pascal Trutin, Pierre Vanni, Quentin Walesch (3N17), Adrien Zammit 
Images: Alex Bec, Nicolas Burrows, Mattis Dovier, Yoann Dovier, Mark El-khatib, Eric Ellis, Lyne Friederich (Whaa), Jennie Hancock, Jean Jullien, Sandra Kassenaar, Marc Kremers, Aron Kullander, Benoit Lemoine, Oscar & Ewan, Damien Poulain, Pixelgarten, David Stettler (Whaa), Coline Sunier, Florence Tétier (Whaa), Julien Vallée
 

Manystuff proposes to look into contemporary graphic creation through the prism of realism or even hyperrealism. At a time when a certain standardisation can be observed in numerical creation practices, a reinvestment can be seen in real space, its objects and its matter from which the designers obtain casual creations reflecting a concrete and true reality and highlighting the genesis of their forms. 
Manystuff se propose d'approcher la création graphique contemporaine à travers le prisme du réalisme, voire de l'hyperréalisme. A l'heure d'une certaine normalisation des pratiques de création numérique, on peut observer un réinvestissement de l'espace réel, de ses objets, de ses matières, dont les designers tirent des créations contingentes inscrites dans une réalité forte et qui mettent en exergue la genèse de leurs formes. 

Now on <a target="_blank" href="http://www.manystuff.org/?p=2158"><u>manystuff.org</u></a>
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      <pubDate>Sun, 25 May 2008 08:55:25 -0700</pubDate>
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